AI Insights · Timothy · April 2023
Top 5 Slime Games on iOS in Europe Q1 2023
In Q1 2023, top slime games on iOS in Europe showed varying trends in weekly downloads, revenue, and active users. Discover how these apps performed throughout the quarter.
In the first quarter of 2023, the top 5 slime games on the iOS platform in Europe demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period based on Sensor Tower data.
Super Slime Simulator from Dramaton LTD experienced a notable fluctuation in weekly revenue, which peaked at approximately $521 in the final week of March. The app's weekly downloads saw a gradual decline from 14K at the end of December to around 10.5K by the end of March. Despite this, weekly active users remained relatively stable, averaging around 61K throughout the quarter.
My Talking Slimy: Super Cat 3D by Pixeland LLC saw a significant increase in weekly revenue, starting at $17 and surging to $267 by the end of March. Weekly downloads peaked at 17.7K in late January before declining to approximately 5K by the end of the quarter. The app's weekly active users also showed a similar trend, peaking at 14.6K in early February and settling around 10.7K in the final week of March.
Fluid Simulation from Pavel Dobryakov exhibited a varied revenue pattern, with a notable peak of $700 in late January. The app's weekly downloads decreased from 4K at the beginning of January to approximately 2.3K by the end of March. Active users also showed a downward trend, from 8.5K in late December to about 5.9K by the end of the quarter.
Makeup Slime Game! Relaxation by Shanze Shafique had a steady performance in weekly downloads, averaging around 1.8K to 2K throughout the quarter. Weekly active users remained stable, with minor fluctuations, averaging around 2.7K. The app did not generate significant revenue during this period.
Virtual Slime from Cider Software LLC saw a modest increase in revenue, peaking at $181 in the final week of March. Weekly downloads decreased from 2.7K in late December to approximately 1.2K by the end of the quarter. Active users showed a similar decline, from 4.7K to about 2.7K over the same period.
For more detailed insights and data, visit Sensor Tower.